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However, wheat requires grinding and cooking. Wheat produces 15 meals every 10 days, giving over twice the efficiency per land (and per farmer!). The low food efficiency is bad, but the hauling bonus is superb. They provide a strength bonus, which lets work beavers haul 2 logs instead of 1. Potatoes produce 4 meals every 6 days, but require cooking. Spare carrots can hurt leisure time as beavers race across the map to eat them out of farms. They are not a serious food source but don't require constant replanting.Ĭarrots produce 3 meals every 4 days and don't need any special infrastructure. Keep enough to survive one or two days, spend the wood on more dams, and pump the rest.īerries provide 3 meals every 12 days. Water tank storage isn't really effective. You can never stockpile too much water, especially on the harder difficulties. Reduce evaporation by building narrow, deep reservoirs and increase storage by building big. The two major water consumers are evaporation and pumping. You are a beaver, build dams to hoard water! The most important place to store water is on the map. It empties really fast, no problem since i damed up the main stream, and it held water trough 6 days. I tried to close up the small basin with the 2 pumps at begin of drought. The tank drops significantly when the bunch of them gets a drink in the morning.ĭoes not look like it would last long without refilling. I now have 30+ pop, 2 pumps, 1 large tank. (But i'm not sure if they don't get eaten, or just very slowly collected)Ībout how many liters water a bever needs per day ? But since i introduced grilled potato and berry, my stores fill up with hundreds of carrots, but the berrys don't increase much. Wondering because 1 almost ran out of carrots (as single source) when i first reached 35pop. That makes berrys look terrible, and potao quite good if you consider the buff they give. Per day and tile i can get 1/4 berry, 3/4 carrot, or 2/3 grilled potato. "Nutrition value" per "1 food" for all food is the same ? How the food tier buffs work, they stack up, or only highest counts ? If yes, will they eat less low tier food, or higher tiers just go on top ? If i introduce higher tier food, will they still eat the lower tier food ? Is there a place where i can find more information about how food (tiers) and (drinking) water works ?Īfter playing a few hours, i now have many questions, but could not find the answers in game easily.ĭoes food and water consumption scale with set working hours ?